messiahorchestra.com 3D Accelerator Card Technology
  3D Performance
   

 

3D Performance
 

Till now the performance of 3 D cards has been good. 3D graphics processing begins with 3D physical modeling and geometry transformations, lighting, and clipping, which are floating-point intensive. It ends with integer-intensive rendering, which is done primarily by 3D graphics accelerator cards. Today's graphics accelerators are now so fast that the CPU cannot always provide data fast enough to keep up. Overall 3D graphics performance is thus often limited by the floating-point calculation speed of the CPU at the beginning of the graphics pipeline.

 

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